Furthermore, the number of divisions isn't an overall measure of military power but rather number of battalions. The way I see it, the cap based on mobilization should be removed, and replaced with a cap based on something like number of military factories, the tax system in millennium dawn, or a system where you can assign factories to an administrative bureau. Why does the division limiter have a maximum cap? I understand the need to limit how large a nation's army can be, but don't you think it could be done better? In my opinion (which you can still disagree with) the maximum cap based on mobilization (125 divisions at early, 200 at war, etc) is not optimal, as it creates a situation where say Russia or Germany has the same number of divisions as say Spain, despite being radically different economically (Russia and Germany might have 400+ factories where Spain might have 100-200). This is really a snippet that I accidentally posted on the discord(ask_a_dev), so here is a copy of the entire essay: The maximum cap based on mobilization (125 divisions at early, 200 at war, etc) creates a situation where 2 nations that are radically different economically may have the same maximum number of divisions (Russia and Germany might have 400+ factories where Spain might only have 100-200, but they'll have the same limit.). Furthermore, the number of divisions isn't an overall measure of military power but rather number of battalions.Įxplain the reasoning behind this change: The division cap based on mobilization should be removed, and replaced with a cap based on something like number of military factories, the tax system in millennium dawn, or a system where you can assign factories to an administrative bureau. Kaiserreich version: 0.14.2a 'The Duke and the Hertzog' HOI4 version: Not sure, but it's as modern as possible, and Battle of the Bosporus just came out